Plus, as a card-draw spell, Induced Amnesia is already fighting with a lot of powerful options like Glimmer of Genius, Chart a Course, Pull from Tomorrow, and Hieroglyphic Illumination, all of which actually generate card advantage without any extra work. This means it's pretty unlikely that people will play the card fairly as a way to cycle through their deck, especially considering that the cards get exiled rather than going into the graveyard, which makes it harder to abuse. The problem here is that Induced Amnesia is inherent card disadvantage, similar to Faithless Looting (Let's say you start with six cards in hand and cast Induced Amnesia. You end up with five new cards in hand and an Induced Amnesia on the battlefield, which is one less than you started with). StandardĪs far as Standard is concerned, on level one, Induced Amnesia is simply a way to trade in your bad hand for some new cards, which will hopefully be more powerful than the ones you exiled. Just how good is Induced Amnesia? To answer this, we need to delve into all the card's possibilities. The fact that Induced Amnesia is so unique makes it really difficult to evaluate in terms of playability. Does this mean Vraska won't remember that she's a pirate? A planeswalker? A gorgon? I have no idea, but feel free to leave your theory in the comments. I'm not Vorthos enough to tell you what the story implications are, but by the art, it seems that Jace is maybe giving Vraska amnesia. Second, if you actually have a way to kill Induced Amnesia, the enchantment suddenly turns from a simple Windfall effect into a massive source of card advantage, allowing you to double the numbers of cards in your hand for just three mana (which makes it feel a little bit like Hatching Plans but without the downside of doing nothing until it dies, since Induced Amnesia will always be a psuedo- Windfall). When you consider that Divination sometimes shows up in constructed decks because it draws two cards for three mana and that Induced Amnesia can easily draw you three, four, five, or more cards for the same cost, the potential of the enchantment becomes clear.īefore we get to the gameplay implications of Induced Amnesia, I should probably mention that it's one of the story spotlight cards from Rivals of Ixalan. $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00įirst, rather than making you (or your opponent) discard their hand, Induced Amnesia exiles all the cards in target player's hand, which mostly seems like a downside because it means you can't use Induced Amnesia to stock your graveyard for God-Pharaoh's Gift or reanimation shenanigans. While these are the best comparisons for Induced Amnesia, they really aren't great. The problem with comparing Induced Amnesia to Tolarian Winds is that two key differences throw the comparison out of whack. Probably the easiest comparison for Induced Amnesia is something like Tolarian Winds or another self- Windfall effect because the end result is similar: you trade in all the cards in your hand for new cards, although the fact that you can target a player opens up some interesting possibilities that aren't available with Tolarian Winds or Windfall. The problem is that every once in a while, a card comes along that doesn't really have a good historical comparison. While this method is far from foolproof ( Time Reversal is a great example, considering it was endlessly hyped during spoiler season thanks to its similarity to Timetwister only to fall very flat upon release), it usually works pretty well. Lost Legacy is an descendant of Cranial Extraction, Time Reversal is a more expensive Timetwister, Fleecemane Lion is a souped-up Watchwolf, and so on. However, the duration can be longer depending on the severity of the disease or trauma, possibly lasting for a few weeks or even months.One of the easiest ways to evaluate new Magic cards is by comparing them to similar cards from the past. In most cases, amnesia is a temporary condition and is very brief, lasting from a few seconds to a few hours. It turns out there are several types of amnesia, and they can be caused by such things as disease, psychological trauma, and yes, even physical trauma such as a severe blow to the head. Sometimes amnesia wipes out everything from a person's past, and other times just bits and pieces are missing. Television shows that include this kind of memory loss are incorporating a condition called amnesia into their plot. We've all seen it depicted in a sitcom or in a Lifetime movie - a leading character suffers a bad fall or someone whacks him or her on the head and boom - the character suddenly doesn't know his or her own name and can't recognize loved ones standing inches away.
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